Empowering Taekwon-Do practitioners to customize, simplify and track their training

 
Taekwon-Do Trainer App Mock-up

Taekwon-Do Trainer App Mock-up

OVERVIEW: Taekwon-Do Trainer is a mobile app that offers a one-stop-shop experience for ITF Taekwon-Do practitioners looking to level-up their Taekwon-do training. They are able to customize their workouts, search for relevant and useful Taekwon-Do and sport specific fitness drills and workouts, plan and track their workouts as well as challenge themselves or friends to stay motivated and have fun.

ROLE: Research, Problem Solving, Ideation, Competitive Analysis, Personas, Information Architecture, Wireframing and Prototyping, Usability Testing and Visual Branding

SCOPE: 4 Weeks - October 2021

TOOLS: Figma, Adobe Photoshop, Maze, Zoom

PROBLEM STATEMENT

Need for a high-quality training tool to guide and motivate practitioners

Many martial artists train at home with a goal to progress and improve, however, some practitioners have been forced to train at home due to pandemic restrictions. They lack efficient resources and often experience boredom or burn-out from not having proper guidance and direction.

WHY AM I INTERESTED?

I am interested in this project as I am a 5th degree black belt in ITF Taekwon-Do and an international competitor and champion who often trains on my own and I have personally experienced these issues.

Kimberly Flying Side Kick

Kimberly Flying Side Kick

Kimberly Holland Cup Champion 2018

Kimberly Holland Cup Champion 2018

SOLUTION

Design a functional and intuitive mobile app for ITF Taekwon-Do practitioners

  • Customizable training for each practitioner

  • Searchable Taekwon-Do and sport specific fitness drills and workouts

  • Ability to log/track workouts

  • Features to make training fun and more motivating

PROCESS

To design the Taekwon-Do Trainer app, I followed a lean UX Design Thinking process to ensure that my decisions were supported through user research and feedback.

Lean UX Design Thinking Process

Lean UX Design Thinking Process

Design Thinking Process

Design Thinking Process

RESEARCH


Quantitative Research

  • Screener survey via Google Forms

  • 44 participants

  • Personal Network via Facebook, Instagram and email

I kicked off the project with both quantitative and qualitative research methods. Since I am also a martial artist with over 19 years of experience, I used my personal network to source participants. I conducted an online survey along with in-depth interviews. The survey allowed me to better understand the target audience. I chose 6 individuals from the qualified survey participants to discover user goals and pain points.

My goal was to listen to Taekwon-Do practitioners and their home training experiences. I learned about the types of problems they encountered and what they wanted to improve about the experience.


Key Takeaways

Taekwon-Do practitioners are active training on their own

Qualitative Research

  • 6 participants

  • Follow-up, In-depth survey and interview questions

  • Email and Chat

  • Participants pooled from the initial survey

Some of the questions asked:

  1. What goals do you have when training on your own?

  2. How do you stay inspired to train?

  3. If there was an ideal training app for your students or competitors, what features would you like to see?


Interview Insights and Key Findings:

  • Practitioners lacked access to efficient resources when training at home

  • Students are experiencing Zoom fatigue during remote training results in students feeling unmotivated to train

  • Practitioners want to be able to create a training plan with milestones

  • Users want to see and set goals for training

Requested Features:

  • Scheduler

  • Customized training plan

  • Ability to search for Taekwon-Do and fitness drills

  • Awards system for students

  • Instructor/coach and student sharing platform


Next steps included determining how to create a martial arts and fitness training mobile app that is visually engaging while taking into consideration all of the pain points, needs and wants of the user.

COMPETITIVE ANALYSIS

Other popular Taekwon-Do training apps lack customized planning tools

Competitive Analysis

Summary and Findings

  • Both apps have high quality Taekwon-Do curriculum and content, however, they don’t allow the user to customize their training, nor do they offer a calendar or training log to help practitioners track their training or make a workout plan.

  • TKDCoaching is a more complete app for training, but it offers limited content with strength and conditioning or other sport-specific drills that would help ITF Taekwon-Do practitioners.

Mobile App Inspiration - Dark mode, calendar feature and clean video UI

I also decided to study a few other mobile apps to observe their successes and remix features that I liked to incorporate them into the Taekwon-Do Trainer App. For all three apps I studied, I liked the convenient use of the tab bar for navigation.

Fitbod Fitness App

Fitbod Fitness App - I really liked the onboarding process on this app. I also liked the dark (black) background and simple color palette.

1stPhorm Fitness App - I liked the calendar feature and the ability to track/log workouts and display various stats.

Netflix - As I wanted the Taekwon-Do Trainer App to be a video-based app, I looked to the popular Netflix app and really liked the scrollable thumbnail images of the movies/shows. Also, I liked the layout of the video details screen, which displayed a video player as well as a description.

STRATEGY

 

USER PERSONAS

Discovery of 2 primary user personas - Competitor/Student and Instructor

As a competitor and student, I want to be able to customize and track my Taekwon-Do training and be able to have access to Taekwon-Do and functional fitness drills that are sport specific to help me improve my techniques and increase my skills for competition or testing.

As an instructor, I want to be able to find drills for my own training at home as well as to be able to motivate my students to train more on their own.

Student/Competitor User Persona

Instructor User Persona

Instructor User Persona

JOURNEY MAP

Following the Competitor’s Journey to understand his goals and empathize with his pain points.

To get into the mind of Ben, the competitor, I created a customer journey map to allow me to maintain a customer-centric mindset. This process allowed me to empathize with Ben as I was able to better visualize and understand his emotions as he goes through the process of searching for the ideal Taekwon-Do training app.

This is an important step to the UX Design process as I am able to identify the areas that need attention and better understand the customer’s needs in order to improve both the customer’s decision-making process and experience.

Journey Map

Customer Journey Map


INFORMATION ARCHITECTURE

 

USER STORIES

Identifying the Key User Stories to focus the app design on

As a user I want to be able to:

  • Create a new account

  • Customize my training

  • Find quality martial arts and fitness drills and be able to train more effectively at home with more guidance and resources

  • Track my workouts and make a plan for my training

  • Motivate myself to train more at home and have fun with training

USER FLOWS

Understanding user behaviors navigating through the mobile app with possible interactions and paths

Create New Account User Flow

“I want to create a new account.”

Customize Training Onboarding Process User Flow

“I want to customize my training.” - Onboarding process

User Flow 3 - Fitness and ITF Taekwon-Do drills

“I want to search for Taekwon-Do or Fitness drills and workouts that will help me improve my techniques.”

“I want to be able to track my workouts and make a plan for my training.” - Calendar and workout log

“I want to be able to motivate myself to train more at home and have fun with training.” - Challenges section

SITE MAP

Understanding the structure and visualizing the hierarchy of the mobile app

The site map is an important step as it allows me to better understand the scope of the app, view the hierarchy of the pages and have a big picture to help me improve the navigation of the app.

Site Map - Version 1

Site Map - Version 1

WIREFRAMES

 

Wireframing process

  • Crazy 8s Sketches - divergent thinking for homepage ideation

  • Sketching wireframes for all screens based on the user flows and site map

  • Digitizing the wireframes and creating low-fidelity wireframes on Figma

DIGITAL WIREFRAMES

Creating Low-Fidelity Wireframes on Figma to show more detail of the screens

Digital wireframes part 1 of Taekwon-Do Trainer App

Digital Wireframes - Taekwon-Do Trainer App Part 1

Digital wireframes part 2 of Taekwon-Do Trainer App

Digital Wireframes - Taekwon-Do Trainer App Part 2

BRANDING AND VISUAL DESIGN

 

Creating Branding assets to evoke feelings of happiness, confidence, energy, wisdom and understanding for the user

LOGO, TYPOGRAPHY, COLOR PALETTE

Sketching is a great ideation tool and this process again allowed me to exercise divergent thinking in developing the Taekwon-Do Trainer app logo. I initially focused on sketching numerous ideas and then expanded on a double T design. I liked the simplicity of the design and was very happy with the final design.

 
Taekwon-Do Trainer Logo

Taekwon-Do Trainer Logo

 
Typography and Color Palette

Typography and Color Palette

Style Tile

Taekwon-Do Trainer Style Tile

ICONOGRAPHY

Creating custom icons for the Taekwon-Do Trainer app was an important part of the visual design process and improve the aesthetics of the design itself.

Taekwon-Do Trainer App Iconography

Taekwon-Do Trainer App Iconography

HIGH FIDELITY MOCKUPS

Taekwon-Do Trainer App Mockups 1

Taekwon-Do Trainer App Mockups 1

Taekwon-Do Trainer App Mockups 2

Taekwon-Do Trainer App Mockups 2

USABILITY TESTING

 

Conducting Usability Testing to keep user feedback at the forefront of the project

TEST OBJECTIVES:

  1. EASE OF NAVIGATION - observing how users move through the app while following task prompts

  2. INTUITIVE FEATURES - to determine whether the features are intuitive to use and interact with

  3. USEFUL AND PRACTICAL - to understand if participants find the Taekwon-Do Trainer App and its content useful and if they can see themselves using it on a daily basis

Round 1 of usability testing was conducted via Zoom with three participants. I spent 45 minutes to 1 hour with each participant having them test the prototype and provide feedback.

  • 2 female black belt instructors/competitors (4th degree and 5th degree black belts)

  • 1 male student/competitor (1st degree black belt)

100% task success rate from all 3 participants on all 6 tasks

KEY FINDINGS:

  • Title of the Explore page was confusing as there are two different drills search pages (one for Taekwon-Do drills and one for fitness)

  • The participants found the calendar a bit confusing with the different colors for dates and didn’t know what they meant - accessibility was an issue


Iterations on the mobile app after Round 1 testing

Prototype Iterations after Round 1 Usability Testing

Prototype Iteration after Usability Testing #1

Conducting Usability Testing Round 2 to test updated features and recommended changes

Round 2 - Maze platform - unmoderated testing

  • 14 Participants

  • 57% Completion Rate of all tasks (8 of 14 users completed all tasks)

KEY FINDINGS:

  • 6 users abandoned the testing (gave up) during the Onboarding process as they found the Maze platform confusing

  • Mark as Complete button stood out more than the Add to Calendar button

  • Calendar page was overwhelming with too much information

Final Iterations after Round 2 Usability Testing

Final Updates to Taekwon-Do Trainer App after Round 2 Usability Testing

 

Usability Testing #3 after the final iterations to ensure that design was functional and intuitive

Maze - unmoderated testing with 4 participants

100% task success rate from all 4 participants on the following tasks:

  1. Create a new account

  2. Complete the Onboarding process

  3. Find and select a Taekwon-Do drill and add it to the calendar

  4. Find and select a fitness drill and add it to the calendar

  5. View the calendar and training schedule

  6. Find a fitness challenge and add it to favorites

  7. View the profile

FINAL TAKEAWAYS:

Basic flow and experience of the app for the user was straight forward and made sense.

  • Onboarding process was confusing to some users during an unmoderated testing via Maze.

  • Some users found multiple options to choose from as overwhelming while some users really appreciated that they could choose the options and customize their training experience through the onboarding process.

Based on the feedback and recommendations, I made two major iterations to the design.

CONCLUSION

 

FINAL DESIGN - HIGH-FIDELITY MOCKUPS

Taekwon-Do Trainer App Final Prototype

IMPACT

The feedback received with the usability study and my high-fidelity prototype has been positive. This shows that the design of the app is usable and meets user needs for ITF Taekwon-Do practitioners.

WHAT I LEARNED

I learned that extensive user research and testing played a crucial role in the UX Design process. I also learned that for unmoderated usability testings, it’s important to provide clearer instructions and expectations to help users complete tasks.

I also learned that for future usability testings

NEXT STEPS

There are numerous features that can make this design and app the best on the market and highly usable and useful for Taekwon-Do practitioners. To further develop the Taekwon-Do Trainer App, I would:

  1. Design a Chat feature that allows users to communicate with other practitioners including an instructor or coach to seek more customized guidance.

  2. Design a Video upload section to share progress videos with instructors and coaches to get direct feedback.

FINAL THOUGHTS

I created a highly intuitive and visually appealing martial arts and fitness training app that would meet the expectations of Taekwon-Do practitioners looking for guidance, motivation and assistance to train on their own.

What excites me about this project is that it fills a gap for martial arts instructors, students and competitors and would offer a complete solution to helping them plan, track, learn, improve and stay motivated to train at home during times they don’t have an instructor to guide them in person.

Thanks for reading!

I look forward to creating wonderful experiences with you.